Steve Manthorp offers consultancy, strategic and project management services to visual, public & media arts, museums and cultural industries. He is a pioneering games artist and a NESTA (National Endowment for Science, Technology and the Arts Fellow developing new concepts and content for games. The skills and experience he has to offer have been developed through more than twenty-one years of innovation in the visual, public and media arts. He has particular strengths in:
Games projects, digital and media arts
- Project creator of pioneering Shooting Gallery project
- PlastiCity, urban planning game (With Mathias Fuchs)
- Game Design, The Middleton Mystery, English Heritage (with Lateral Visions)
- Game Design, Healthy Island, MELT Awarded project (with DESQ)
- Game Design, Time Gate, Renaissance Knaresborough/MBED (with Lateral Visions)
- Project management of many digital and media arts projects
Arts funding sector
- Media Arts Officer, Arts Council England-Yorkshire 1999-2002
- History of successful capital, project and revenue fundraising from public and private sources
Arts project management and strategy
- Coordinator, Digital North
- Project Manager, Public Arts, 1998-1999
- Author of several civic public art strategies
- Extensive project management experience
- Fundraised and project managed development of Bradford's Big Screen
- Coordinator Arts Council England, West Midlands Digital Content Development (DCD) Programme
Local authority arts management and policy
- Artistic Programme Manager, Bradford2008
- Special Projects Manager, Bradford Council
Exhibitions and project curation
- Extensive experience of exhibitions curating and touring
- Sound & Fury: the Art and Iconography of Heavy Metal
- Seeing is Deceiving: the Science and mathematics of M C Escher
- Flesh, Yorkshire Gallery (for Fabric)

